Online activities are being played for over sixty minutes one day by over half a billion individuals around the world, says Jane McGonigal.
In the United States alone, that amount is 183 million.
Ninety-nine % of boys under 18 and ninety four % of girls under 18 say they have fun with internet games on a consistent schedule.
On an average, people that are young will rack up 10 thousand hours of gaming by time they reach the age of 21.
That’s about exactly the same volume of time that they will spend in their classrooms.
over five million Americans are currently shelling out over forty hours a week playing online video games, which is the equivalent of the time spent at a regular job.
The NPD Group, a financial-analysis firm which often tracks the sales of video games, claims the U.S. games industry sold $6.71 billion worth of new games in 2012.
The top ten best-selling games of 2012 were:
Call of Duty: Black Ops II (360, PS3, PC, Wii U)
Madden NFL 13 (360, PS3, Wii, PSV, Wii U)
Halo 4 (360)
Assassin’s Creed III (360, PS3, PC, Wii U)
Just Dance four (Wii, Wii U, 360, PS3)
NBA 2K13 (360, PS3, Wii, PSP, Wii U, PC)
Borderlands 2 (360, PS3 , PC)
Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC)
Lego Batman two: DC Super Heroes (Wii, PSV, 3DS, PS3, NDS, 360, PC)
FIFA Soccer thirteen (360, PS3, Wii, PSV, 3DS, Wii U, PSP) FarmVille is a highly-popular farming simulation social network game produced by Zynga in 2009.
FarmVille two was launched in September 2012.
World of Warcraft holds the Guinness World Record for the most desired MMORPG (Massively Multiplayer Online Role-Playing Game), with more than 8 million subscribers as of March 2013 (Wikipedia).
Another well-known game is Clash of Clans, which is certainly a battle strategy game.
games that are Free, oftentimes referred to as freemium (free premium) games, is a business model in which the game is given out free of charge, though the purchaser has the choice of investing in an assortment of game enhancements.
This version is becoming well-liked on both iPads and smartphones.
games that are Free are downloaded much more effortlessly than paid games.
best multiplayer ps5 games seems to be the trend of the future since many are starting to be reluctant to spend on a game before they utilize it.
As soon as a customer works with a game, they’ll usually be prepared to spend cash within that game in case they find it fun and engaging.
As a good example of the way the freemium model works, consider the free of charge game Clash of Clans.
The aim of this particular game is to create a clan, create a village of the clan, now train your warriors to protect your village from invaders.
You are able to download the game to your smartphone for totally free. Then, once you discover this game fun and engaging, you will discover many varieties of upgrades that are available.
Without a doubt, you are able to start playing for free for as long as you love and slowly make virtual “gems” to help you fund your clan project. Or maybe you are able to spend money over your smartphone to facilitate the pace of obtaining gems.
With the touch of a finger, players are able to buy a “pile of Gems” for $4.99, a “bag of Gems” for $9.99, or maybe a “box of Gems” for $49.99.
And in case you feel seriously ambitious, and in case you wish to get a few additional swords and sling shots to fight off barbarian invaders, simply touch your shartphone display screen and also acquire a “chest of Gems” for only $99.99.
The business that makes Clash of Clans (Supercell) rakes in over 1 million dollars… one day!
Many from individuals who downloaded a free Clash of Clans game to the smartphone of theirs.
One day, apple gets aproximatelly 30 % of that, and $300,000.
When the capacity to purchase things is a lot easier through the use of technology, wealth is created faster and more abundantly than ever before.
In addition, consider that when people play Clash of Clans, they are urged to simply press a button to invite all of their buddies from Facebook to join them, which brings Supercell a lot more cash.
However, Clash of Clans is simply one of countless examples.
The owners, the fans, in addition to the players of Clash of Clans (and some other freemium online games) make large numbers of dollars for companies as Supercell and Apple.
Meanwhile, the users get zilch… a terrific big goose egg.
Does that seem good?
Should not the buyers get rewarded?
We believe rewarding users of online games is a concept whose time has arrived.
Wouldn’t it be fantastic if the users, the fans, in addition to the players of online games received several of the funds coming from online games? Would not it be wonderful in case the users of online video games may in fact generate profits for playing video games online?
That’s the idea behind a new game business that is going to be coming soon enough.